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@@ -17,10 +17,12 @@ class LotteryView : FrameLayout {
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private var binding:ViewLotteryBinding? = null
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private var binding:ViewLotteryBinding? = null
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private var isAnimating = false // 判断是否正在执行动画
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private var isAnimating = false // 判断是否正在执行动画
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+ private var isCancel = false // 判断动画是否是被取消的
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private var totalRounds = 3 // 旋转的圈数
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private var totalRounds = 3 // 旋转的圈数
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private var items = mutableListOf<ItemLotteryBinding>() // 保存12个格子
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private var items = mutableListOf<ItemLotteryBinding>() // 保存12个格子
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private var lotteryData = mutableListOf<LotteryListModel>() // 保存12个格子
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private var lotteryData = mutableListOf<LotteryListModel>() // 保存12个格子
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private var mResult : LotteryListModel ?= null
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private var mResult : LotteryListModel ?= null
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+ private var mValueAnimator:ValueAnimator ?= null
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var startGetResultFun: (() -> Unit)?= null
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var startGetResultFun: (() -> Unit)?= null
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var imageLoadSuccessFun: ((success:Boolean) -> Unit)?= null
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var imageLoadSuccessFun: ((success:Boolean) -> Unit)?= null
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@@ -53,6 +55,7 @@ class LotteryView : FrameLayout {
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items.add(view12)
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items.add(view12)
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}
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}
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binding?.ivStart?.setOnClickListener {
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binding?.ivStart?.setOnClickListener {
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+ if (isAnimating) return@setOnClickListener // 防止重复启动
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startGetResultFun?.invoke()
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startGetResultFun?.invoke()
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}
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}
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}
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}
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@@ -83,27 +86,32 @@ class LotteryView : FrameLayout {
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fun startLotteryAnimation(result : LotteryListModel) {
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fun startLotteryAnimation(result : LotteryListModel) {
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if (isAnimating) return // 防止重复启动
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if (isAnimating) return // 防止重复启动
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mResult = result
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mResult = result
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- isAnimating = false
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- val animator = ValueAnimator.ofInt(0, items.size * totalRounds + result.id )
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- animator.duration = 3000 // 动画总时长 3 秒
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- animator.interpolator = DecelerateInterpolator() // 动画减速效果
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- animator.addUpdateListener { animation ->
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+ isAnimating = true
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+ isCancel = false
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+ mValueAnimator = ValueAnimator.ofInt(0, items.size * totalRounds + result.id )
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+ mValueAnimator?.duration = 3000 // 动画总时长 3 秒
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+ mValueAnimator?.interpolator = DecelerateInterpolator() // 动画减速效果
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+ mValueAnimator?.addUpdateListener { animation ->
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val position = animation.animatedValue as Int % items.size
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val position = animation.animatedValue as Int % items.size
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highlightItem(position)
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highlightItem(position)
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}
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}
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- animator.addListener(object : Animator.AnimatorListener {
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+ mValueAnimator?.addListener(object : Animator.AnimatorListener {
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override fun onAnimationEnd(animation: Animator) {
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override fun onAnimationEnd(animation: Animator) {
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// 动画结束后的处理,显示中奖结果
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// 动画结束后的处理,显示中奖结果
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- isAnimating = true
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- showGetResultFun?.invoke(mResult)
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+ if (!isCancel){
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+ isAnimating = false
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+ showGetResultFun?.invoke(mResult)
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+ }
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}
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}
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override fun onAnimationStart(animation: Animator) {}
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override fun onAnimationStart(animation: Animator) {}
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- override fun onAnimationCancel(animation: Animator) {}
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+ override fun onAnimationCancel(animation: Animator) {
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+ isCancel = true
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+ }
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override fun onAnimationRepeat(animation: Animator) {}
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override fun onAnimationRepeat(animation: Animator) {}
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})
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})
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- animator.start()
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+ mValueAnimator?.start()
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}
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}
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// 高亮显示某个格子
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// 高亮显示某个格子
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@@ -115,4 +123,11 @@ class LotteryView : FrameLayout {
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// 设置当前格子为高亮
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// 设置当前格子为高亮
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items[index].clChoose.setBackgroundResource(R.drawable.shape_ffffff_12)
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items[index].clChoose.setBackgroundResource(R.drawable.shape_ffffff_12)
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}
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}
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+
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+ fun onDestroy(){
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+ if (isAnimating){
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+ mValueAnimator?.cancel()
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+ }
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+
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+ }
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}
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}
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